Improving texture standardization

Our textures are higher quality than they were 9 years ago, but the newer formats have lead to an inconsistent user experience. Today’s textures have completely different PBR maps, bit-depths and resolutions than older textures.

So in an effort to increase consistency, we’re announcing our new texture standards: a framework that sets expectations for what to expect when you download our textures. Currently only new textures are published with these specifications, but our goal is to remaster all textures to these standards by the end of 2025. For now, only textures will be updated.

Read the full texture specifications for details, but here are the main changes:

  • Defined PBR Maps: A predictable set of deliverables: Base Color, Roughness, Normal, Displacement, Ambient Occlusion, Metallic and a new ORM map for realtime.

  • Improved Filenames: All files are named with the new structure of: Poliigon_DescriptiveName_AssetIDNumber_MapName

  • More Resolutions: 8K-1K for large, 8K-.256 for small.

  • Set Physical Sizes: All surfaces are 2.5x2.5m (large surfaces) or 30x30cm (small surfaces)

  • Material X - An interoperable industry standard .mtlx file that can be natively imported in multiple softwares.

The exact formats and resolutions can be set by clicking the Download settings button, in the sidebar of any asset.

Team and Enterprise Users will also have these benefits:

  • Added 16-bit TIFFs and EXRs maps: TIFFs for Team users, and TIFFs and EXRs for Enterprise users.

  • Added Source Files: When available, Enterprise user can access substance and source files per asset.

If an existing texture can’t be remastered to these standards, it will be unpublished and re-captured. The unpublished texture will remain downloadable for previous purchasers.

Read the full texture standards here. Make sure to update to the latest plugins for Blender, 3ds Max, C4D, Sketchup and Maya to correctly use the new format.